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GOALS
TOP WINS
01.
Defined a system of components that act as a reference guide for the Engineering team when setting up their prefab hierarchy in Unity
02.
Reduce guessing rate of engineers with design implementation
03.
System can now be updated over time and used by other designers. Improved overall design to implementation handoff and workflow
04.
Created a structured UI asset folder for Engineers to source from
05.
Established TRIPP's branding language and guidelines that are now applied company-wide across marketing and product teams
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